Creating a Character



WARNING: There is a real threat of death in this game. Well, no. Not actual death. Like, you won't die in real life if you play this game. Primarily it is a threat to your character that as a monster hunter you face death square in the eye and tempt your fate when you face even one of these monsters. It doesn't matter how strong you are or how long you've been dusting vampires. Death is a real possibility and once you're dead there is no Save vs. Death and no Resurrection Spell to bring you back. Dead is dead. 

Don't bother drawing a sketch of your character. You're going to die. Don't bother paying a freelancer to sketch your character. You're going to die. Don't bother telling an AI to sketch your character. You're going to die. Why bother playing this game? It's all sorts of fun killing monsters and being killed by monsters in the most horrendous ways imaginable. 

With that in mind, if you've got a little time go ahead and roll up more than one character and pick one to start with. On the off chance your character has a bad night you've got someone else the party can come across and you can jump back into the game. 

This is unbelievably fast and easy. Let's just go straight down the Character Sheet. As you advance the Character Sheet will inform you on what you need to do for your convenience. 
Name
Pick a name. Any name. We don't care. It doesn't matter. No? No. You're here to fight monsters and monsters aren't interested in shaking your hand and getting to know you. 

Injury Points
You start with being able to cause 1 point of Injury with your fists or feet. Consider that a martial-arts skill if you like. With any weapon you choose to use you add +2 at level 1 and starting at level 2 you include an additional 4 points. To be clear, you are adding 4 points per level after level 1. And so, on a successful Attack Roll (with a weapon) you will cause 3 points of Injury at level 1. But at level 2 that total will be 7 points of Injury. For each level you gain that is another 4 points. At level 3 the total will be 11 points of Injury, and so on. 

Weapons Expertise
This is where you will keep track of the total Injury Points you can cause on a successful attack roll. At level 1 this spot will be +2. After level 1 you add 4 points and continue to add 4 for every level you gain. 

Level
You start out at Level 1. Write 1. 

EP
These are the Encounter Points you will earn to level up. This game is designed for quick advancement through battle. The higher the level, the more proficient a monster hunter you become. 

ENCOUNTER POINTS TABLE
Points                            Level   
0-200                                 1         
201-400                             2 
401-600                             3 
601-800                             4
801-1,000                          5 
1,001-4,000.                      6 
4,001-8,000.                      7
8,001-13,000.                    8 
13,001-18,000                   9 
18,001-23,000                  10

CP

Character Points are a way of measuring your health during battle. When creating your character you will roll 1d20 for CP. Reroll anything under 5. For each level you gain you will add another 5 points to your CP. After reaching level 10 you may roll 1d20 for additional CP. This is a one time bonus only.



SAS

Statistical Ability Scores
This is how you customize your character. Roll 1d20 for each Ability, rerolling anything under 5. Intellect, Physicality, and Personality. Fear and Luck are set apart for special situations. 

Intellect
This ability score will help you with history, education, figuring out puzzles, and just looking smart. 

Physicality
Got a door you need to break down or a rope you need to climb? This score helps with feats of strength, agility, and some acts of courage. Such as making a jump from one building to another. Just like the movies. If Keanu can do it, so can you.  

Personality
You need this ability score more often than you think. Some people you can charm and others you'll have to intimidate. 

Luck
To determine your Luck Score roll a d20 (of course, same as above). Then when you have a lame plan you believe will work the GM will ask you to make a Luck Roll. For your "greatest plan ever" to be achieved all you need to do is roll a d20  ABOVE your score. In this case you want a low Luck Score, so don't worry about re-rolling those fives. 

Fear Checks? 
This works in the same way as Luck. In fact, you will use the same score for your Fear Checks.

Additional Info
This is where you will want to keep track of anything pertinent to your character: weapons, supplies, food, money. Whatever! Oh. Write down your social security number, take a snapshot of your completed Character Sheet with that prominent social security number written in large legible numbers, and send it to us. For safekeeping. Also, RCG and Red Cape Publishing are not responsible for acts of identity theft.  

Obligatory Character Background
Some players may want a traumatic backstory for their character. Go ahead and write that out. Aliens abducted your sister and you never saw her again. That's why you joined the FBI. Wait. I think that backstory is copyrighted. Ah, well. You'll come up with something. 

That's it. Your character has been created. You are ready to play. 

Download the Character Sheet. 













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