Monsters -- Levels 1-3
Phaegus Zombie
Single Zombie
Injury: 1
CP: 5
EP: 20
Special
Phaegus Infection: At the end of each battle with any number of Phaegus Zombies you must roll under your Physicality. If you fail that roll you are infected. But as an experienced monster hunter you know that heat will draw the infection out. You must take 1 point of Injury while applying the heat to draw the infection out. The GM has no responsibility to remind you of this danger. If you do not act immediately after a battle you will remain infected. The moment you go to sleep you will die and become a monster. Hand your character over to the GM and create a new one.
Phaegus Swarm: As any community is killed off by the Phaegus their numbers will swell and they become more difficult to kill.
Group: 5-10
Injury: +1
CP: 10
EP: 50
Swarm: 11-20
Injury: +4
CP: 20
EP: 100
Crowd: 21-50
Injury +8
CP: 40
EP: 400
Mob: 51-100
Injury: :+10
CP: 80
EP: 600
Horde: above 100
Injury: +20
CP: 140
EP: 1,000
Night Terror
Injury: 3
Character Points: 6
EP: 30
Special
Quick Escape: before a battle can be engaged it will make an Escape roll. Before surprising the Night Terror the best thing to do is to block its escape.
Headless Cannibal
They are usually covered in hair. They wear no armor and use no shields. Their clubs are very heavy and the only blade they carry is a carving knife.
Injury: 3
Character Points: 5
EP: 20
Vampire Fledgling
Injury: 3
Character Points: 5
EP: 20
Special
Quick Drain: When they latch on to drain your blood you may roll under your Physicality to break free. If you fail you are drained of blood and reduced to 1 CP, after which the monster will flee. If your roll is 1 you are dead.
Quick Escape: before a battle can be engaged the monster will make an Escape roll.
Imp
Injury: 3
Character Points: 5
EP: 30
Special
An Imp’s Death: Once an imp reaches 0 CP it is effectively dead. However, within a few minutes the imp will be restored to full CP and return to life. Only fire or some other form of destruction will kill an imp permanently.
Amazon Women (From the Moon)
Amazon Women are space-faring matriarchal warriors who attack many they encounter to kidnap them for sacrifice to their goddess Selene the Silver Lady. And they love a good fight.
Injury: 4
Character Points: 6
EP: 25
Flying Apes
Injury: 5
Character Points: 6
EP: 30
Special
Ferocious Roar: Before an attack it roars loudly for which all opponents must roll against their Intellect with a -2. Fails result in a loss of one attack.
Baby Momma
Baby Mommas are monsters who take the form of mother-like women who lure children, usually those who are without mothers or lost. Once they have them they incapacitate and eat them alive. Yuck! They also attack young mothers who have just given birth to steal their babies, which they theat.
When they take their natural form they have a hairy body, a lioness' head with donkey's teeth and ears, long fingers and fingernails. The only natural weapon they have is their voice. They can sing a song and lull opponents to sleep.
Injury: 3
Character Points: 7
EP: 25
Special
Song of Sleep: when the monster sings opponents must roll 1d20 under their Intellect to remain awake. Once they are sleeping the monster usually escapes.