Random Zombie


The overall story arc throughout this game concerns the spread of the Phaegus Virus and zombies. During your game sessions the GM will throw any number of Phaegus Zombies at you. Alternatively, the GM may have you roll on the Random Monster table below and see how you manage with a little variety. 

Single Zombie
Injury: 1
CP: 5
EP: 20

Special
Phaegus Infection: At the end of each battle with any number of Phaegus Zombies you must roll under your Physicality. If you fail that roll you are infected. But as an experienced monster hunter you know that heat will draw the infection out. You must take 1 point of Injury while applying the heat to draw the infection out. The GM has no responsibility to remind you of this danger. If you do not act immediately after a battle you will remain infected. The moment you go to sleep you will die and become a monster. Hand your character over to the GM and create a new one. 

Phaegus Swarm: As any community is killed off by the Phaegus their numbers will swell and they become more difficult to kill. 

Group: 5-10 
Injury: +1
CP: 10
EP: 50

Swarm: 11-20
Injury: +4
CP: 20
EP: 100

Crowd: 21-50
Injury +8
CP: 40
EP: 400

Mob: 51-100
Injury: :+10
CP: 80
EP: 600

Horde: above 100
Injury: +20
CP: 140
EP: 1,000


Random Monsters


LEVELS 1-3 

Roll           Monster 

20           Phaegus Zombie (GM's choice of number) 

19-18      Night Terror

17-16      Headless Cannibal

15-14      Vampire Fledgling

13-12      Imp

11-9        Amazon Women 

  8-4        Flying Apes

  3-1        Baby Momma


LEVELS 4-7

20           Wolf Person

19-18      Griffin

17-16      Pod People

15-14       Hot Mess

13-12      Mummy

11-10      Pazuzu

  9-8        Sandra 

  7-6        The Guardian

  5-4        Mermaid 

  3-2        Lion Men 

     1        The Thing 


LEVELS 8-10

20       KING OF THE MONSTERS!

           (roll again or kill everyone!) 

19       Leprechaun

18       Dracula

17       Frankenstein's Creature

16       Fish Man

15       Extraterrestrial Morpher

14       Extraterrestrial Invisible Predator

13        Nail Face  

12       Possessed Doll Boy 

11       Dream Man

10       Camp Slasher 

  9       Giant Carnivorous Worms

8-6      Bigfoot

5-3     Chupacabra

2-1     Gigantopithecus 


Create Your Own Monsters 

Monsters for this game were taken from myths, legends, films, and pure imagination. You may be a fan of Asian mythology and can't find the monster you're looking for in this book. Or you've had a look at the monsters from the movies and are wondering why we didn't include a certain cyborg from one of James Cameron's best. Well we're happy to leave that to you. We've done all the heavy lifting. It's your turn. 


To create your own monster for this game it's pretty simple. 


Levels. What levels will your players be when they face this monster? 


Injury Points. How much injury is the monster capable of inflicting? 


Character Points. How many CP does the monster have?


Special Attacks. This can be tricky. If you're basing the monster on something you and your players will be familiar with you're going to want to emulate that as best as possible. But you don't want to go overboard. Remember that your players have to be able to kill it. A good idea may be to limit the special attacks. 


Encounter Points. Assuming your players survive an attack from your clever and vile creation, what's that worth? Be generous, yes. But don't award them so many EP it pushes them to the next level with one kill. I mean, you could do that, but it would have to be a truly special monster. 


Magic. This isn't necessary but it could be fun. Very few monsters in this game use magic. If your creation is going to use magic make it so it's very specific. Also consider that the players will need a way of meeting the challenge of magic. 



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